Guides

Be a Cleaning Robot Places Progression Guide

Finish each house at 100% to unlock the next stop on the path toward Galaxy Mall.

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Places Guide

Be a Cleaning Robot stretches across roughly thirty places, starting in a small apartment and climbing through ever larger homes and fantasy venues—castles, a cruise ship, a space station, and the Galaxy Mall among the headline destinations. You unlock the next place by finishing the whole current one: every room pushed to 100% clean. Progress saves, so the ladder is a campaign, not a single sitting. This guide explains how unlocking works, how to prepare for each tier of map, and how upgrades, robots, and rebirth fit the journey.

For micro technique on stubborn rooms, use Room Cleaning. For spending before a hard unlock, use Upgrades. New players should still begin with Getting Started.

Confirmed early unlock: Family House

Live badge data awards Family House when you unlock that place—proof the ladder uses named homes beyond a generic starter. Finish every room in your current house to 100%, complete the whole venue, then push into Family House before you chase castles, cruise ships, space stations, and Galaxy Mall. See badges context on the November 2026 log.

How unlocking works

  1. Enter the current place and identify all rooms that count toward completion.
  2. Vacuum dust, empty at docks, and raise each room to 100%.
  3. Verify no balcony, closet, cabin, or side chamber remains incomplete.
  4. When the whole place reads finished, the next venue unlocks.
  5. Move forward when your container and speed can handle the new footprint—or accept a slower clear while you catch upgrades up.

You do not unlock the next place by earning a cash threshold alone, by buying a robot, or by cleaning a single showpiece room. Whole-place completion is the gate. If the next door stays shut, you are missing percentage somewhere—hunt edges and unread rooms before you assume a bug.

The progression fantasy (apartment �?landmarks)

Exact intermediate names can expand with updates, but the published arc is clear:

Tier 1 �?Small apartments and starter homes

Teach the vacuum–dock loop, camera hunting, and first container/speed purchases. These maps are short on purpose. Finish them fully instead of abandoning at 90%. They are also the best classroom for Controls habits you will need later.

Tier 2 �?Larger residences and prestige homes

Expect more rooms, longer dock paths, and furniture density that hides the last percent. Raise container before you move in permanently. Speed starts to matter as much as suction. Castles sit toward the glamorous end of this residential climb: big wings, vertical spaces, and easy opportunities to forget a side hall.

Tier 3 �?Cruise ship

Ships punish poor checklists. Repeated cabin layouts look alike; pick a travel direction and clear systematically. Corridors create natural lawnmower lanes, but side rooms are where unlocks stall. Dock memory matters—know which stair or lift path returns you to an empty pad without cross-ship marathons while full.

Tier 4 �?Space station

Modular rooms and vertical routing make capacity planning critical. Empty more often until container upgrades catch the new distances. Suction helps with denser technical mess themes, but logistics still decide your cash per minute. Bring a robot you have actually geared; a fresh unlock with zero container levels will feel miserable here.

Tier 5 �?Galaxy Mall and late showpieces

Wide public floors, kiosks, and prop forests demand disciplined Pass A / Pass B cleaning. Speed and container are non-negotiable; combo shines when you can maintain long clean streaks across huge interiors. Mall-scale places are where friend servers (+10% cash per friend, up to 10 players) feel transformative.

Between these headline beats sit additional places that fill the “about thirty�?total. Treat each unlock as a gear check: if the new map feels unfair, it is usually a container/speed deficit, not a hard lockout.

Preparing for the next unlock

Before you push the final rooms of a place:

  1. Empty any partial container so cash is banked.
  2. Buy the next container or speed level if the upcoming venue is clearly larger.
  3. Claim dailies and finish easy quests for a cash cushion.
  4. Invite friends for the cash bonus during the first clear of a tough new map.
  5. Skim active surprise mess timers—so you are not mid-verification when an event reseeds a finished wing.

After the unlock fires, do a scouting lap without forcing 100% yet: locate docks, mark high-density rooms, and only then start the checklist clear.

Docks change meaning as places grow

In a studio apartment the dock is always nearby. In a mall the dock is a strategic resource. Habits to carry forward:

  • Learn two routes to a dock from opposite corners of the venue.
  • Schedule empties between room clusters, not only when the bin clogs mid-orbit.
  • Prefer finishing a small side room before crossing the map with a nearly full container.
  • On vertical maps, factor stair or elevator time into “am I actually full enough to justify the trip?”

Speed upgrades are often the unsung hero of place progression because they shrink every one of those routes.

Robots and places

Collecting ~30 robots—including Lava, Diamond, Angel, Disco Fever, Thunderstorm, and Infinity—gives you options, but places do not clear themselves. Match bots to maps only after each has a baseline upgrade package. Limited Cat Captain (500) and VIP Rainbow are prestige pickups; they do not replace finishing apartments on a geared starter. When you wonder which chassis deserves your next cash sink, compare notes on the tier list after you have tried them on the same floor.

Rebirth and the place ladder

Rebirth raises cash earnings so future upgrades—and therefore future places—arrive sooner. Whether place unlocks reset is something you must confirm on the rebirth UI for your build. Strategies:

  • If unlocks keep, rebirth can be a power spike mid-ladder: return to a hard mall with better income.
  • If unlocks reset, treat early apartments as a speedrun under the new multiplier; your prior routing skill still applies.

Details and caution notes live in How to Rebirth. Never rebirth mid-place if you are one room from an unlock you wanted to bank—unless the UI explicitly keeps that progress.

Session planning by tier

Short session (15�?0 minutes): Finish one or two rooms in the current place; bank dock cash; buy one logistics upgrade.

Medium session: Clear an entire small place or a wing of a large venue; attempt the unlock if verification passes.

Long session with friends: Push a landmark clear (ship, station, mall), stack +10% cash bonuses, and gear a secondary robot afterward.

Saved progress makes short sessions valuable—use them instead of only playing when you can finish a castle in one go.

Troubleshooting stuck progression

  • Next place not unlocking: Re-check every room percentage; hunt 99% holdouts; look for unread side spaces.
  • New place feels impossible: Raise container and speed; shorten routes; do not judge a robot with zero upgrades.
  • Cash too slow for upgrades: Add friends, claim dailies, pivot to surprise mess events, consider rebirth when the panel looks favorable.
  • Getting lost on ships/malls: Impose a one-way clearing order and refuse to skip identical rooms.
  • Codes �?no confirmed public promos yet; still the place to watch for free cash that buys map-ready upgrades.
  • Scripts �?none verified on major boards at writing; do not risk accounts for fake unlock tools.
  • Players �?community context as the population grows.
  • Updates �?new places or dock layouts will land here first.

Closing checklist

  1. Finish whole places, not highlight rooms.
  2. Scout docks on every unlock before deep cleaning.
  3. Keep container and speed matched to map size.
  4. Use friends and events as cash multipliers for upgrade walls.
  5. Verify rebirth consequences before you reset mid-ladder.

Climb from the first apartment toward Galaxy Mall at your own pace. The places are the campaign structure; vacuum skill and upgrade discipline are how you win each chapter. Return to the Guides Hub whenever you need the rest of the Be a Cleaning Robot tutorial set.

FAQ

Frequently Asked Questions

Quick answers for Be a Cleaning Robot players.

How do I unlock the next place?

Clean every room in the current house or venue to 100%. Finishing the whole place unlocks the next one on the roughly thirty-stop ladder.

What kinds of places exist?

Progression runs from small apartments through larger homes and fantasy venues, including a castle, a cruise ship, a space station, and the Galaxy Mall, with additional stops filling out the full list of about thirty.

Does place progress save?

Yes. Room and place cleaning progress is saved, so you can unlock venues across multiple sessions.

Why does a new place feel much harder?

Larger footprints punish low container and speed. Scout docks, upgrade logistics, and use friend cash bonuses before blaming the robot skin alone.

Will rebirth lock my places again?

Confirm on the in-game rebirth panel. Keep-versus-reset rules must be read in your build; do not assume every simulator handles world unlocks the same way.